
I'll try to look into this tonight if I have time to see where the conflict is.


Thanks to the help of gWorldz, I figured out that the reason my save was breaking was due to the fact I had removed a mod from my save file, which had left behind some code which had broken my save without my knowing. *EDIT* Current Mod List for anyone that is wondering. I know this was not always an issue, as I remember having roster sizes well over 32 in the past, so this is either due to one of Darkest Dungeon's updates, or I have just been really really lucky.Īnyways, if anyone has any ideas on a fix, I'm all ears, though till then I guess I'll just get rid of all the default classes and run with a limited number of my favorite modded ones. This happens no mater what mods I have installed, and the only thing I can assume is that there is some hard limit set within the game which prevents you from having more then 32 heroes, which causes saves to break. StorageManager::TransferFile in storage_manger.cpp line 889 You see I play with a lot of mods.and I mean a lot of mods, and that includes class mods, however, despite the fact that I have a mod which increases the roster size by a fair margin, the moment I go above having 32 heroes in my roster and exit the game, the next time I try to load the save, I get this error. It seems I have run into a bit of a snag when it comes to the games roster size, which seems to be even though I have a mod which increases the size of my roster well beyond the normal limit. I don't know if I should be posting this here or somewhere else, but who knows maybe someone will be able to solve my problem.
